Showing posts with label General Guide. Show all posts
Showing posts with label General Guide. Show all posts

Monday, April 13, 2009

Spirit


1. Ares Spirit (Melee) - (Axe, Spear, Sword)
Normal Transform (0% Synchro rate)
- Str +20
- Agi + 20
- Wis + 10
- Vit + 10
- Sword: increase critical rate
- Spear: increase no miss rate
- Axe: increase damage

Full Transform (100% Synchro rate)
- Str+30
- Agi+30
- Wis+15
- Vit+15
- Dex+10
- Luck+10
Additional Attribute:
- Sword: damage increase
- Spear: damage increase
- Axe: attack faster

2. Athena Spirit (Range) - (Cane, Bow & Bow)
Normal Transform (0% Synchro rate)
- Str +10
- Agi +20
- Wis +20
- Vit +10
- Cane: Wis up
- Bow: no miss rate drop
- Gun : increase damage

Full Transform (100% Synchro rate)
- Str+15
- Agi+30
- Wis+30
- Vit+15
- Dex+10
- Luck+10
Additional Attribute:
- Cane: increase rate of recovery of MP
- Gun: increase range
- Bow: increase range
(if you want to test it, sync and go sea dragon 2f and shoot the turtle from the opp side and then you can see the range increase)

Spirit Bag (Open by Silver Key)
3. Melee Spirit (Axe, Spear, Sword)
Normal Transform (0% Synchro rate)
- Str+30
- Agi+30
- Wis+15
- Vit+15
- Def+80
- Sword: increase critical rate
- Spear: increase no miss rate
- Axe: increase damage

Full Transform (100% Synchro rate)
- Str +45
- Agi +45
- Wis +22
- Vit +22
- Dex +15
- Luck +15
- Def +120
Additional Attribute:
- Sword: damage increase
- Spear: damage increase
- Axe: attack faster

4. Range Spirit (Cane, Bow & Bow)
Normal Transform (0% Synchro rate)
- Str +15
- Agi +30
- Wis +30
- Vit +15
- Def +80
- Cane: Wis up
- Bow: no miss rate drop
- Gun : increase damage

Full Transform (100% Synchro rate)
- Str +22
- Agi +45
- Wis +45
- Vit +22
- Dex +15
- Luck +15
- Def +120
- Cane: increase rate of recovery of MP
- Gun: increase range
- Bow: increase range
(if you want to test it, sync and go sea dragon 2f and shoot the turtle from the opp side and then you can see the range increase)
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Sunday, April 12, 2009

Ways to Earn Marbles (Money)


Selling Costly Materials that can earn a lot without using Gcoin. You can earn at least 50mil Marbles for each day if you work hard to hunt the materials and sell it to market, for example:
1. Oak
- Blue Lobster (Tiny Thicket 2f)
- Rocky Ox (Aoji Coal Mine 2f)
- Cursed Xeno Seras (Doom Tower 7f)
- Cursed Legio Volgus (Doom Tower 8f)

2. Iron Ore
- Ninja Panda (Monkey Hot Spring)
- Mudmole Cannon (Holy Ground)
- Lich (Hell Gate 1f)
- Gargoyle (Hell Gate 2f)
- Mining (Ankha)

3. Straw
- Mad Chicken (Ambika West)
- Talasco Goras (Destiny Tower 8f)
- Legio Volgus (Destiny Tower 8f)

4. Lily Root
- Cyclops Vine (Tiny Thicket 3f)
- Talasco (Destiny Tower 1f)
- Cursed Talasco (Doom Tower 1f)
- Ghost (Abandoned Fortress 1f)

5. Okara
- Hotspring Duck (Monkey Hot Spring)
- Talasco (Destiny Tower 1f)

6. Sesame Seed
- Blue Loster (Tiny Thicket 2f)
- Right Catfish (Sea Dragon Palace 1f)
- Farming (Sambara, Athravan)

7. Bean
- Talasco (Destiny Tower 1f)
- Farming (Sambara, Athravan)

8. Rice
- Senile Tiger (Dromopolis Southeast)
- Raino Seras (Destiny Tower 1f)
- Farming (Sambara, Athravan)
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Friday, April 10, 2009

Place To Train/Level


  • Level 1 - 10 train at Beginner Hunting Ground.
  • Level 11 - 20 hunt Wild Boar, Boor, Man Cow or Senile Tiger at beside Pershire, Kashgar, Sambara, Abydos or Brashkent Town.
  • Level 21 - 30 train at Tiny Thicket.
  • Level 31 - 40 train at Strange Hot Spring.
  • Level 41 - 50 train at Aoji Coal Mine.
  • Level 51 - 55 train at Ice Castle.
  • Level 56 - 60 train at Baekdusan.
  • Level 61++ train at Sea Dragon Palace until you have Element Weapon.
  • Depend on Element Weapon you have:
- Fire Element train at Dracula Castle (rank 5+), Doom Tower (rank 7+).
- Water Element train at Hell Gate (rank 7+).
- Wind Element train at Holy Shrine (rank 5+), Destiny Tower (rank 7+) & Abandoned Fortress (rank 9+).
- Land Element train at Ancient Tomb (rank 9+).
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Saturday, March 28, 2009

Materials Calculator


In my calculator, which help you make a good amount of materials without anything lost, it provide:
- Weapon calculator (spear, sword, axe, bow, gun and cane)
- Armor calculator (helm, armor, belt and shoes)
- Materials calculator

How does it work?
- Its an Excel file so you need Excel to run it.
- At the bottom of the page, there is a place there you can choose what you want to do in this place there is every kind of swords which you need to make an higher one.
- There is also the list of mats you need and the Breakdown which tells you the raw mats needed (gold ore, silver ore, iron ore etc...)
- So with this calculator you may calculate everything you want to spam lots of weapon/ armor.

*Remember, only write in yellow spaces it says that the formula is it good it mean that you changed something, you have to relaunch it or download it again.

Here its the new version 2.0, you can download it at this link http://www.megaupload.com/fr/?d=WOCFL3PU.

The version 3.0 will come soon (if you have any bugs in the 2nd version, please tell me)

Created by Badgeter from Athena
Enjoy!!!
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Friday, March 20, 2009

Level Up Reward


Level
Prizes
Quantity
2
Weak HP Potion
10
3
Half Moon Dumpling
10
4
Weak HP Potion
10
5
Half Moon Dumpling
10
6
Weak HP Potion
10
7
Half Moon Dumpling10
8
Weak HP Potion10
9
Half Moon Dumpling10
10
Old-Fashioned Bag
1
15
Brown Horse Medal
1
20
Teleportation
5
30
Teleportation
10
40
Teleportation20
50
Mysterious Egg
50
60
Revive Potion
3
70
Weekly Teleport
1
80
Summon Hyperpotion
10
90
Blessing Stone
10
100
Summon Stamina Potion
10
105
Artisan's Cookie
10
110
Elixir1
115
Armor Stone
10
120
Status Reset
1

Hints: You will need to have free inventory space before you can receive the item. If your inventory is full, you should be able to receive it in the Post Office.
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Trade Port


Introduction
- Trade Port is a place to buy/sell some kind medicine, minerals, and fabric with other server (Japanese Server, Korea Server) unlike normal market, the currency used in trade port are Absolute Currency Units(ACUs).

Buying/Selling ACU
- You can buy or sell ACUs from NPC Jude.
- ACUs can only be bought if someone is selling them, and the value of ACUs also variable...(it means the price can go up and down).

Selling Things
- You can sell things just like a normal market does except you use ACUs as currency, and you will also be taxed.

Buying Things
- You can buy items just like normal market do but there's some difference.
i) You must buy using ACUs.
ii) You will be taxed, tax are paid using marbles, tax rate are VARIABLES(its not fixed).

Hints
- You cant buy items from your own server.
- Trade port is opened only for 12 hour a day, at 01.00-13.00 GMT.
- You cant make item transaction(buy/sell) outside that time, but u still can buy/sell ACU to jude.
- Trade port is located south of Lahore
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Sunday, March 1, 2009

The Elixir System


There will be a new NPC in the game which is located outside of Tarbiz next to a tree and her name is "Chiellini" and she will exchange the "Magical Nostrum" with your weapons or armors (NOT the high ranked weapons/armors you are using). This system will give you more stats to add so you will become stronger! Players will need to buy an item from the Item Mall cost 24 G-Coin which is called "Elixir" to use along with the Magical Nostrum to have more stats for 1 Year in game time. The stats you receive will be your level times 1/2/3 depending on which Level [Times] you choose. Example, if you are level 90 and you choose Level 3 [Times], then you will get 90*3 = 270 Stats!

Once you get the Elixir from Item Mall and the Magical Nostrum by exchanging your weapons and armors. Now, right click on the Elixir to set up your Elixir System. Afterward, go to your Status Info (ALT+A) to find "Elixir" and click on it to add your stats! You can refer to the picture below to see the instruction.



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Monday, February 2, 2009

Recommendation


- Being a recommender will get you elemental stones and recommendation points.

Stone
When your recommendee reaches
- Level20, you get 3 random stones.
- Level30, you get 6 random stones.
- Level40, you get 9 random stones.
- Level50, you get 10 random stones.

Recommend Points
- With these Recommend Points you can get certain prizes from the Reco NPC in Hanyang.





Fame Pill (Untradeable) :
- You get 10 Fame Pills, each pill gives 10 reputation points when consumed.
Teleportation:
- You get 10 Teleportation Tickets
.Recommender Necklace (Untradeable) :
- This recommender necklace gives you +4, +5 or +6 to all skills.
Bag:
- This is an equipable bag, with 12 inventory slots. Lasts 30 real life days.
Priest Cloak (Untradeable) :
- This cloak gives +5str, +5agi, +5vit and +20def. Lasts 60 real life days.
Priest HeadGear (Untradeable) :
- Priest hat piece, gives +2 to all manufacturing skills. Lasts 60 real life days.
Priest Robe (Untradeable) :
- Priest chest piece, gives +2 to all manufacturing skills. Lasts 60 real life days.
Vixen Spirit Orb:
- This spawns a vixen, for more info view the Horse Knowledge.
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Wednesday, January 28, 2009

Summon


Summons Monster
- Need at least level 20 to summon monster.
- Need Evil Raccoon dolls, that can buy from market.
- After that right click on the Evil Raccoon dolls, only one certain chance to succeed in summoning, that do not despair when it can be not work immediately.
- Can having 3 summonses.


Use Summon
- To call first summons must press F6, second one is F7 and third one is F8.
- Can adjust summon monster either using Attributes "Attack" hunt together with you or using Attributes "Standby" let the summon stay beside you to gain experiences.
- Respectively summon have one Spirit Time's certain amount.
- Can view how much SPT they have in the Summons tab in Status window.
- Higher evolution your summons is greater spirit time amounted he would has.
- Summoning's skill higher will also increase spirit time.
- To manually let Summon attack a monster, have to hold shift and left-click the monster. When your summon kills a monster all by himself, he gets the full base experience from the monster, even from the lowest level monsters.
- Summoning's skill higher also increased summons attack by 1% each 3 levels.


Resurrecting Summon
- When summons is dead, can bring him back to life at the Vlad.
- Doing this you must as numerous doll as level Summon.
- For example, if you have a level 25 Blue Lobster summon, you will need to give 25 blue lobster dolls to Vlad to resurrect him or you can use a resurrection tickets.

Evolving your Summon
- 2 NPC's for this one.
- Clara to buy "Evolution Tickets".
- Vlad to evolve/revive/devolve.
- First, make sure summons level is high enough, then go to Vlad.
- At Vlad, go to the evolve tab, and see what items need to evolve summon.
- This will be 10 Evolution Tickets in the beginning, and later on (at higher evolution level) you will need blessing stones.
- Then go to Clara/Market, and buy Evolution tickets, then evolve your summon

Evolution Level Summon Level Monster(s) Item Needed
1
1
Evil Raccoon
Evil Raccoon Doll
2
5
Pink Rabbit
Green Mushroom Boy
Pink Pig
10 Evolution Tickets
3
7
Country Rat
Mad Chicken
Wild Boar
10 Evolution Tickets
4
9

Boor
Man Cow
Senile Tigress

10 Evolution Tickets
5
11
Green Hopper
Shaman Ladybugs
10 Evolution Tickets
6
13
Blue Lobster
10 Evolution Tickets
7
15
Fruit Brothers
10 Evolution Tickets
8 17 Cyclops Vine 10 Blessing Stones
9 19 Monster Tree
Dung Fly
20 Blessing Stones
10 21 Monkey Brothers 20 Blessing Stones
11 23 Ninja Panda 20 Blessing Stones
12 25 Hotspring Duck 20 Blessing Stones
13 27 Raccoonie 20 Blessing Stones
14 29 Round Crab
Horned Shell
20 Blessing Stones
15 31 Mine Mole 20 Blessing Stones
16 33 Mine Driller 20 Blessing Stones
17 35 Mine Hedgehog 30 Blessing Stones
18 37 Poisonous Mole 30 Blessing Stones
19 39 Jelly Jar
Rocky Ox
30 Blessing Stones
20 41 Ice Hound 30 Blessing Stones
21 43 Froken 30 Blessing Stones
22 45 Frozen Knight 30 Blessing Stones
23 47 Frozen Sorcerer 30 Blessing Stones
24 49 Marionette 30 Blessing Stones
25 50 Wildcat 40 Blessing Stones
26 51 Evil Monster Tree 40 Blessing Stones
27 52 Harpy 40 Blessing Stones
28 53 Mighty Bull 40 Blessing Stones
29 54 Drunken Octopus 40 Blessing Stones
30 55 Drill Shark 40 Blessing Stones
31 56 Right Catfish 40 Blessing Stones
32 57 Turtle 40 Blessing Stones
33 58 Arachnid Specter 40 Blessing Stones
34 59 Mudmole Cannon 40 Blessing Stones
35 60 Skeletor Bat 40 Blessing Stones
36
61
Bloody Bat
40 Blessing Stones
37
62
Werewolf
40 Blessing Stones
38
63
Evil Gaunlet
40 Blessing Stones
39
64
Malcious Butler
40 Blessing Stones
40
65
Apotasy
50 Blessing Stones
41
67
Lady Devil
50 Blessing Stones
42
66
Killer Kangshi
50 Blessing Stones

Summon Pet
QQBear
- Basic Stat: Str 100, Agi 90, Wis 50, Vit 60
- Can equip any armor
- Range Summon
- Can equip bow, gun & cane only

CuBear
- Basic Stat:Str 100, Agi 90, Wis 50, Vit 60
- Can equip any armor
- Range Summon
- Can equip bow, gun & cane only

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Monday, January 19, 2009

Crystal


- A Crystal is an item used to give your weapon and equipment (helmet, armor, belt, and shoes) bonus effect to help with the Status System.
- Crystals can only be compounded into your weapon and equipment if it has a slot available to do so.
- There are 6 types of Crystal upon which 9 levels that you can make from the 6 types of Crystal.
- There are basically 5 things you need to make a Crystal
- Those are, Element + Attribute Powder + Jewel + Crystal Additive + Tool, and each has its own process to obtain the material needed to make your Crystal.
- Each Crystal has a durability of how long it can last so you'll need an item called Recharge Crystal to give it more durability.

Process of Crystal Manufacturing
The process to make a Crystal takes time and paintance since it takes a lot of material from your weapon and equipment, so you’re going’ to need to hunt very often to make Crystal.

- Elements
There are 7 Types of Element you can obtain by Resolving your weapon and equipment. Each Element can only be obtained from Resolving a certain level. weapon or equipment. The higher level. The weapon or equipment, the better Element you’ll get form Resolving it. The 7 Elements are: Lithium, Argon, Selenium, Rubidium, Strontium, Cadium, and Fradium. Each Element comes form Resolving from a certain level. weapon and equipment as I’ve mentioned. Each level. weapon or equipment can give you 1 out of 3 Element that can be obtained from Resolving it. To learn how to Resolve an weapon or equipment so to 4. Resolve a Weapon / Equip.

- Probability Table for Element


- Attribute Powder
There are 5 Attribute Powder and 3 Level of Attribute Powder you can obtain from Resolving a weapon or equipment.

i) Types of Attribute Powder
The 5 Attribute are: Unattributed, Fire, Water, Land, and Wind. Resolving a weapon or equipment with no element to it gives you Unattributed Powder while Resolving a weapon or equipment with an Element from Ranking your weapon gives you that Attribute Powder.
ii) Level of Attribute Powder
The 3 Level of Attribute Powder you can obtain from Resolving are: Strange, Mysterical, and Illusionary. Where Strange is the lowest Level while Illusionary is the strongest Level.


- Jewel
Jewel are needed to make Crystal and usually a huge amount of it are needed to make one Crystal.

i) There are 6 Jewel and they are: Aquamarine, Topaz, Pearl, Amethyst, Diamond, and Ruby.
ii) The Jewel can be obtained from hunting the monsters that drop them or buy them from the market or trade players for them.


iii) Crystal Additive
You need these to help you make a Crystal. They are obtained from purchasing it form Angelet. Each Crystal needs a different amount of Crsytal Additive for that certain Crystal.


- Composition Tool/Saw
These are the two tools you'll need to make your Crystal.

i) Composition Tool
The items needed to make this are an Anvil, Hammer, 10 Iron Ore, 10 Coal, 10 Charcoal, and have at least Ironware Manu. Skill level. 4 or find someone else to make it for you with your Manufacture Request Ticket.
ii) Saw
The Saw is needed to make [D] - [S2] Crystal. The items needed to make a Saw is an Anvil, Hammer, 4 Iron Bar, 20 Oak, 6 Coal, and have at least Ironware Manu. Skill level. 4 or find someone else to make it for you with your Manufacture Request Ticket.

-Making of Your Crystal
Now that you have all the needed items and tools to make a Crystal, it's time to make you very own Crystal . But first you need to know that there are different Levels of Crystals.

i) Those Levels are named as [F], [E], [D], [C], [b], [A], [S1], [S2] and this is the order from weakest to highest level in bonus to your stats percentage wise.


Compound Crystal to Your Weapon / Equip
This allows you to add the Crystal effect you made to your weapon or equipment. In order to do so, your weapon or equipment needs to have a slot at least to add the Crystal to your item.

i) Weapon/Equip and Slot
When you make a weapon or equipment you have a chance to make it with empty slots so you can add Crystal effects to it. Sometimes you won't make it with a slot so you will have to create a Slot for it. Please read 5. Creating a Slot for Your Equip to learn how to do so. you go to a NPC to Compound a Crystal to your weapon or equipment. The NPC's name is Cindy and she's located in Hanyang right next to NPC Floria.




Resolve a Weapon/Equipment
This the process where you Resolve (the games says Restore) your weapon or equipment for the Element and attribute Powder. You go to NPC Cindy to have your weapon or equipment Resolved for the necessary material you need to make the Crystal you want.

i) Step to resolve a Weapon/Equipment


Creating a Slot for Your Weapon/Equipment
This detail step is telling you how to create a Slot for your weapon or equipment.

i) If you want to add more Slot or create a Slot for your weapon or equipment this picture will show you how. A Slot Crystal is needed to add more slot to a weapon or equipment, which is obtainable from Jackpot Box or Item Mall for 99 G Coins. Please refer to 5b. Slot Minimum and Maximum Available for Your Weapon/Equip for how many slot each level weapon or equipment has.


ii) Slot Minimum and Maximum Available for Your Weapon/Equip


Recharge
Each Crystal has a maximum durability of 100 and starts out with 100/100 durability.

Created by xTonX
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Sunday, January 11, 2009

Experience Chart


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Saturday, January 10, 2009

Shortcut Key Guide


- Change Weapon (TAB)
- Change Clothes (off/on) (ALT+D)
- Town Resident Info (ALT+V)
- Artisan Info (ALT+C)
- Friend List (ALT+F)
- Mentor (ALT+T)
- Quest (ALT+Q)
- Equipment (ALT+E)
- Screen Shot (ALT+P)
- Spirit (ALT+B)
- Inventory (ALT+I )
- Options (ALT+O)
- Magic Info (ALT+M)

- Use a Item from our Inventory (F1,F2,F3,F4,F5)
- Use your First Summon (F6)
- Use your Second Summon (F7)
- Use you third Summon (F8)
- Mount/Dismount your Ride(Horse) (F9)

- Whisper other Players : Type /t name text
- Make/Ad Members to a Party : Type /p name

- Type in Town Chat @[Text]
- Type in Guild Chat #[Text]
- Type in Party Chat $[Text]
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Monday, January 5, 2009

Book


The book list down at below it will deduct the skill point:
- Farming Technique
- Mining Technique
- Fishing Technique
- Capture Technique
- Summon Technique
- Horse Training
- Sword Technique
- Spear Technique
- Axe Technique
- Bow Technique
- Gun Technique
- Cane Technique

Tips: All the maximum book can read is 30, except fishing technique book is 20 only. The maximum skill point for a character is 120. Make sure use it correctly & cleverly.
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Guild GP Guide





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Sickness's & Cure's


Indigestion – this happens when your Digestive System goes too far into the negatives. [-100%?].
* Your digestive goes down when you eat bad foods (like skewers).
* Your digestive goes down when you don’t eat.
* Your digestive goes down when you eat too much.
* Health drops to 90.
Cure: Digestive Pill, All Around Medicine

Gastritis – this is a more severe case of Indigestion. If let your Indigestion go beyond 10.
* Health drops to 85
Cure: Gastritis Pill, All Around Medicine

Stomach Cancer – this is the most severe case of Indigestion. If you let your Gastritis go past 10.
* Health drops to 70
Cure: Stomach Cancer Pill, All Around Medicine

Hypertension – this happens when your Circulatory System goes into the negatives. [-100%]
*Your circulatory drops when you use magic that damages circulatory too much. [ice trap]
*Health drops to 90
Cure: Hypertension Pill, All Around Medicine

Cold – this happens when your Respiratory System goes in the negatives. [-100%]
*Your respiratory drops when you use magic that damages respiratory. [whirl pool]
*Your respiratory drops when you mine too much.
*Health drops to 90
Cure: Cold Pill, All Around Medicine

Headache – this happens when your Nervous System goes into the negatives. [-100%]
*Your Nervous System drops when you use nervous system damaging magic. [fireball]
*Your Nervous System drops when you farm too much.
*Health drops to 90
Cure: Headache Pill, All Around Medicine

Letting your char sit/stand also replenishes your systems VERY slowly. I also think it cures some illnesses a little bit, but I don’t think it completely cures them.

It is important to stay away from these illnesses because they destroy your health. If you maintain your health at 110, you get a 10% bonus to str, agi, and vit. Otherwise, you get a penalty to str, agi, vit.90 Health = 90% str, agi, vit or (-10%) bonus.

For the curious, you can't die from any of the illnesses in the game. However, it is a BIG pain to restore health back to 110 for stat bonus. I'm not certain on some figures, but id like it to be as accurate as possible.

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Sunday, January 4, 2009

Clothes


Disorderly Student's Uniform

- +4-8 manufacture and technique
- +20 to Stat
- Lasts forever

Halloween Costume


- +3-7 manufacture and technique
- +15 to a stat
- Hat and Clothes are augmented by the cape available only in the Halloween Event
- Looks like a wizard(Eastern), and vampire(Western)
- Lasts forever
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Horse Knowledge


Basic Horse Training Guide
- Horses give you double inventory space.
- When you ride your horse, the horses stats combine with yours.
- To train a horse all you have to do is feed it the food it asks for. Everytime it eats it gains stats. The higher your horse training skill the more stats it gains everytime it eats.
- Horses do train in the barn, but at a much lower speed.
- All you have to do is keep your horse in the barn with stocked food. It will eat automatically out of your warehouse. It does not let you know what it wants to eat so you have to make sure everything is in stock. It also only trains when you are online.
- You get the same amount of exp when the horse is in the barn as you get when it's out with you.
- Time varies depending if you are online and if you always have enough food. For a level 30, who is on 24/7 and stocked in all foods it takes approx 7-8 real life days.
- The gender of the horse does not make a difference.
- The horse food:Rice, Radish, Parsley, Shitake Mushrooms, Mung Bean, Potato, Sweet Potato, Onion, Cucumber, Carrot, Garlic, Bean, Sesame Seed, Wheat, Honey & Salt.
- Every year when horse increase age, they took longer time to get hungry. Here is the detail:
Less then 1 year old = 22minutes
1 Year Old = 22minutes
2 Year Old = 22minutes
3 Year Old = 34 minutes
4 Year Old = 42minutes
- Horse will gain double stats (you will get double exp also) when it their birthday.

Horse Training Skill Exp And Stats Increase Table
Skill level
Stats
Exp
Skill level
Stats
Exp
Lv1
0.02
4
Lv260.26
52
Lv20.02
4
Lv270.26
52
Lv30.02
4
Lv280.28
56
Lv40.04
8
Lv290.28
56
Lv50.04
8
Lv300.3
60
Lv60.04
8
Lv310.3
60
Lv70.04
8
Lv320.3
60
Lv80.08
16
Lv330.3
60
Lv90.08
16
Lv340.3
60
Lv100.1
20
Lv350.3
60
Lv110.1
20
Lv360.3
60
Lv120.12
24
Lv370.3
60
Lv130.12
24
Lv380.32
64
Lv140.14
28
Lv390.32
64
Lv150.14
28
Lv400.32
64
Lv160.16
32
Lv410.34
68
Lv170.16
32
Lv420.34
68
Lv180.18
36
Lv430.34
68
Lv190.18
36
Lv440.34
68
Lv200.2
40
Lv450.34
68
Lv210.2
40
Lv460.34
68
Lv220.22
44
Lv470.34
68
Lv230.22
44
Lv480.34
68
Lv240.24
48
Lv490.34
68
Lv250.24
48
Lv500.34
68


Mount Stat
Brown Horse
Stats
Speed
15
Strength
30
Agility
30
Wisdom
30
Life
3000 days

White Horse
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Blue Horse
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Black Horse
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Wind Storm
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Zebra
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Fire Storm
Stats
Speed
20
Strength
40
Agility
40
Wisdom
40
Life
5000 days

Armored Horse
Stats
Speed
20
Strength
50
Agility
40
Wisdom
40
Life
5000 days

Vixen
Stats
Speed
20
Strength
50
Agility
40
Wisdom
50
Life
5000 days

Raindeer
Stats
Speed
20
Strength
35
Agility
35
Wisdom
40
Life
5000 days

Wolf
Stats
Speed
20
Strength
40
Agility
55
Wisdom
45
Life
Unlimited

Tiger
Stats
Speed
20
Strength
55
Agility
50
Wisdom
45
Life
Unlimited

Camel
Stats
Speed
20
Strength
40
Agility
40
Wisdom
80
Life
Unlimited

Elephant
Stats
Speed
20
Strength
80
Agility
40
Wisdom
40
Life
Unlimited


Motorcycle
Stats
Speed
20
Strength
70
Agility
70
Wisdom
60
Life
Unlimited


Flame Hatch
Stats
Speed
20
Strength
65
Agility
70
Wisdom
65
Life
Unlimited
Extra
Attack +100 dmg
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Saturday, January 3, 2009

Enchant Guide


Level One :
2 Same Weapon/Armor

Level Two :
5 Blessing Stone depend 5 Element Stone
1 Enchanted lvl1 Weapon/Armor & 1 Normal Weapon/Armor

Level Three :
5 Blessing Stone depend 5 Element Stone
1 Enchanted lvl2 Weapon/Armor & 1 Normal Weapon/Armor

Level Four :
7 Blessing Stone depend 7 Element Stone
1 Enchanted lvl3 Weapon/Armor & 1 Normal Weapon/Armor

Level Five :
7 Blessing Stone depend 7 Element Stone
1 Enchanted lvl4 Weapon/Armor & 1 Normal Weapon/Armor

Level Six :
10 Blessing Stone depend 10 Element Stone
1 Enchanted lvl5 Weapon/Armor & 1 Normal Weapon/Armor

Level Seven :
10 Blessing Stone depend 10 Element Stone
1 Enchanted lvl6 Weapon/Armor & 1 Normal Weapon/Armor

Level Eight :
30 Blessing Stone depend 15 Element Stone
1 Enchanted lvl7 Weapon/Armor & 1 Normal Weapon/Armor

Level Nine :
40 Blessing Stone depend 15 Element Stone
1 Enchanted lvl8 Weapon/Armor & 1 Normal Weapon/Armor

Level Ten :
100 Blessing Stone depend 20 Element Stone
1 Enchanted lvl9 Weapon/Armor & 1 Normal Weapon/Armor


For Weapon Enchantment :
Level One = +20
Level Two = +30
Level Three = +60
Level Four = +100
Level Five = +150
Level Six = +200
Level Seven = +250
Level Eight = +320
Level Nine = +400
Level Ten = +500

For Armor Enchantment :
Level One = +5%
Level Two = +6%
Level Three = +8%
Level Four = +11%
Level Five = +15%
Level Six = +20%
Level Seven = +26%
Level Eight = +33%
Level Nine = +41%
Level Ten = +50%

Success Rate For Armor And Weapon Enchanting :
Level One = 100%
Level Two = 80%
Level Three = 60%
Level Four = 40%
Level Five = 30%
Level Six = 20%
Level Seven = 10%
Level Eight = 5%
Level Nine = ?% (less then even 1%)
Level Ten = ?% (less then even 1%)

Enchanting Level Depend On Weapon Request Level:
Level 0-8 = 2 Max Enchant
Level 16-24 = 4 Max Enchant
Level 32-38 = 6 Max Enchant
Level 44-50 = 8 Max Enchant
Level 55-100 = 10 Max Enchant

Element Guide
Certain elements hurt certain other elements, as such:
Water>Fire>Wind>Land>Water

This means water hurts fire based monsters,
fire hurts wind based monsters,
wind hurts land based monsters,
and land hurts water based monsters.

Hints:
Miracle Hammer (each enchantment is only allowed to use 10 hammers adding 10%)
Miracle Nail (unseal weapon/armor need to use to enchant and only needed 1 nail)
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How to Calculate Damaged?


Let take Holy Shrine As Example
Defend:
A full defend will take only 46 Damage from holy mob and 45 belong to Element Attack and 1 Attack is the min for Physical Attack. If you have a level 4 Land Defend, you will get 45-10% = 41.5(41)41+1 = 42 Damage when you wear a level 4 land armor.

Attack:
Your attack will work like this in Holy using a level 7 Wind = 250 + 45% = 362.5 (362). Your attack on the mob will add 362 Wind Attack and not only 250 Attack.

Elements in each HG %
Sea Dragon Palace
Attack: 40 Water Element
Def: -40% Land Element

Holy Shrine
Attack: 45 Land Element
Def: -45% Wind Element

Dracula Castle
Attack: 50 Wind Element
Def: -50Fire Element

Hell Gate
Attack: 55 Fire Element
Def: -55% Water Element

Tips:
Armor defend are actually in % and not value in calculate link is example on how to calculate the % defend (figure used are not actual sum). Imagine a monster with 60 elements attack. Level 1 defend give you 5% so in another words, you will get 60-5% = 57element damage. Remember armor defend don't stack to work together, so no point making all your armor to one elements and hope that it do the tricks. Armor enchanting is useless to low monster so don't bother to enchant your armor unless you going to HG (sea and up).
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Friday, January 2, 2009

Boss HP & MP


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