Saturday, January 3, 2009

Enchant Guide


Level One :
2 Same Weapon/Armor

Level Two :
5 Blessing Stone depend 5 Element Stone
1 Enchanted lvl1 Weapon/Armor & 1 Normal Weapon/Armor

Level Three :
5 Blessing Stone depend 5 Element Stone
1 Enchanted lvl2 Weapon/Armor & 1 Normal Weapon/Armor

Level Four :
7 Blessing Stone depend 7 Element Stone
1 Enchanted lvl3 Weapon/Armor & 1 Normal Weapon/Armor

Level Five :
7 Blessing Stone depend 7 Element Stone
1 Enchanted lvl4 Weapon/Armor & 1 Normal Weapon/Armor

Level Six :
10 Blessing Stone depend 10 Element Stone
1 Enchanted lvl5 Weapon/Armor & 1 Normal Weapon/Armor

Level Seven :
10 Blessing Stone depend 10 Element Stone
1 Enchanted lvl6 Weapon/Armor & 1 Normal Weapon/Armor

Level Eight :
30 Blessing Stone depend 15 Element Stone
1 Enchanted lvl7 Weapon/Armor & 1 Normal Weapon/Armor

Level Nine :
40 Blessing Stone depend 15 Element Stone
1 Enchanted lvl8 Weapon/Armor & 1 Normal Weapon/Armor

Level Ten :
100 Blessing Stone depend 20 Element Stone
1 Enchanted lvl9 Weapon/Armor & 1 Normal Weapon/Armor


For Weapon Enchantment :
Level One = +20
Level Two = +30
Level Three = +60
Level Four = +100
Level Five = +150
Level Six = +200
Level Seven = +250
Level Eight = +320
Level Nine = +400
Level Ten = +500

For Armor Enchantment :
Level One = +5%
Level Two = +6%
Level Three = +8%
Level Four = +11%
Level Five = +15%
Level Six = +20%
Level Seven = +26%
Level Eight = +33%
Level Nine = +41%
Level Ten = +50%

Success Rate For Armor And Weapon Enchanting :
Level One = 100%
Level Two = 80%
Level Three = 60%
Level Four = 40%
Level Five = 30%
Level Six = 20%
Level Seven = 10%
Level Eight = 5%
Level Nine = ?% (less then even 1%)
Level Ten = ?% (less then even 1%)

Enchanting Level Depend On Weapon Request Level:
Level 0-8 = 2 Max Enchant
Level 16-24 = 4 Max Enchant
Level 32-38 = 6 Max Enchant
Level 44-50 = 8 Max Enchant
Level 55-100 = 10 Max Enchant

Element Guide
Certain elements hurt certain other elements, as such:
Water>Fire>Wind>Land>Water

This means water hurts fire based monsters,
fire hurts wind based monsters,
wind hurts land based monsters,
and land hurts water based monsters.

Hints:
Miracle Hammer (each enchantment is only allowed to use 10 hammers adding 10%)
Miracle Nail (unseal weapon/armor need to use to enchant and only needed 1 nail)
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